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DMC SPINNER Con't!

Work In Progress / 13 February 2020

HAHA! Man I have to manage my time better. 

Anyways I've have been slowly knocking away at this model for some time now, but these past months I have made no progress. I guess I'm stuck on the designing state of creation. Also having little time after work to get some more progress on it. 

Again hoping these blog post give me the boost I need to finish this big personal project I want to see through the end. In the past I did live streams of me working on projects, so that might be a thing again.

Also being that this whole creation is sub - d modeling, I also think I should be video capturing for a times lapse of the process. Once the vehicle is done. 


Out of all the personal projects I never finish I don't want this one to be one of them!




  





Working On A Delorean Spinner Con't!

Work In Progress / 31 October 2019

Damn. Been lacking on finishing the Spinner, looking for new work opportunity's. But I've been knocking away at the design of the bottom. Trying to model it in a way to that it will actually work like a vehicle if I want to animate it later. I also plan on designing the engine of this beast. keeping it all sub-D 






Progress: Large landscape in Unreal 4!

Work In Progress / 04 February 2019

Hey Everyone! I'm back again with those saucy updates on how the Unreal 4 landscape is going. I've been making slow progress because I am also currently working on other projects having to do with lots of modeling.



Again here's the concept I am working off of. The plan is to create a short cinematic shot and create all the assets from scratch.



So I finally got the landscape in unreal and I got all the shapes and forms to they're correct size from World Machine. I'm working with the largest possible size in Unreal. I know you guys can't tell from this shot, but once there's actually stuff in the environment its going to look even bigger.



I've also been trying out the particles effects in Unreal just so I can test if I'm actually going to be able to pull off the volumetric clouds and atmosphere in the concept. I think for the first pass they're looking ok.... Not something I will call done, so I will comeback to them later


 
I created the cloud particle with a quick graph I put together in Substance Designer. It will make it possible for me to create many variations of cloud textures for later use.



And finally the base ground materials I am going to be using for the coverage of the landscape. I'm still a bit slow when it comes to using Substance Designer so I went with a different approach when creating these tillable textures. I sculpted them by hand in ZBrush and then baked the information so I can then use back in Substance Designer. Skipping the whole long process of creating the graphs for the shapes. I mostly used Designer for the color and to adjust other maps like AO and Roughness.



That's all for now I will continue to post after I did see some comment on the last post. Let me know if there's anything I should go into more detail on.

Next Project : Large landscape in Unreal 4!

Work In Progress / 28 January 2019

Hey, Everyone! I'm back at it again with another update on the work that I am doing to better myself as an environment artist. I'm moving away from the pre-rendered environments that I have been making and I'm now tackling a fully real-time game environment. And maybe some cinematic's "Hint, hint". 


I plan to bring the bottom concept to life with all its epicness and I am challenging myself to create it all from scratch meaning no Speed Tree, Mega scans, Unreal store assets basically not talking any assets from anywhere. I will be posting my progress here to the duration of the project and any other updates that spring up! 

I found this concept online but I can't find the artist who created it. If you happen to know who made it shoot me a message and I will add the credit. Thanks!


Everything needs to start with a block out. This time I went about making it in ZBrush. I tried blocking it out in unreal but the size of the landscape made it difficult for the tools to work properly. It was way to laggy.

This part took longer than I expected. I have never created anything this big before so trying to make stuff look gigantic in ZBrush is kinda hard. My scale human I used just got lost and was about the size of a pixel when looking at the mountains zoomed out.



After the block-out sculpt was done I took it into World Machine to add some weathering and some big boulder shapes to the mountains. The output height of World Machine is what I will be using for the landscape creation in unreal.
  


I then created the entire scene in Maya so I can check the composition and shadows. Also, It makes modeling the ship and large structures a hell of a lot easier.


That's All I have now let me know if there's any more information you would like to know. 

Lots Of New Projects Coming! Also I have to post more to the blog.

Work In Progress / 19 January 2019

Here's a thing part of a bigger thing! Going to post more about my progress on the projects I'm working on 




  

Oh Yeah! And everything is being cleanly hard surfaced modeled.