Hey, Everyone! I'm back at it again with another update on the work that I am doing to better myself as an environment artist. I'm moving away from the pre-rendered environments that I have been making and I'm now tackling a fully real-time game environment. And maybe some cinematic's "Hint, hint".
I plan to bring the bottom concept to life with all its epicness and I am challenging myself to create it all from scratch meaning no Speed Tree, Mega scans, Unreal store assets basically not talking any assets from anywhere. I will be posting my progress here to the duration of the project and any other updates that spring up!
I found this concept online but I can't find the artist who created it. If you happen to know who made it shoot me a message and I will add the credit. Thanks!
Everything needs to start with a block out. This time I went about making it in ZBrush. I tried blocking it out in unreal but the size of the landscape made it difficult for the tools to work properly. It was way to laggy.
This part took longer than I expected. I have never created anything this big before so trying to make stuff look gigantic in ZBrush is kinda hard. My scale human I used just got lost and was about the size of a pixel when looking at the mountains zoomed out.
After the block-out sculpt was done I took it into World Machine to add some weathering and some big boulder shapes to the mountains. The output height of World Machine is what I will be using for the landscape creation in unreal.
I then created the entire scene in Maya so I can check the composition and shadows. Also, It makes modeling the ship and large structures a hell of a lot easier.
That's All I have now let me know if there's any more information you would like to know.