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Straw and Hay with Maya

General / 28 March 2018


Hello fellow artists! I'll show how I went about creating the straw/hay in the crate of The Pneumatic Rifle. Many asked and here it is. I hope you find it useful.


Approaching The Straw/Hay


When the idea came to me that I wanted to place the weapon in an old shipping crate, I completely forgot the crates shipped with a straw inside of them so that the contents wouldn't be damaged during transportation. After creating the crate,table and setting up the lighting, my last challenge was to crate the straw. I have never created anything related to straw and hay so I need to find a solution. My first thought was to model the different individual pieces but I new that the out come would prove too humanely perfect and wouldn't be very efficient so I moved on to a different solution. I was Given the tip to use Maya's nhair with paint effects to create it quickly so I gave it a try. After my first pass using paint effects the results were not as I expected but with the more time I spend adjusting the options the desired look was beginning to shine through.

Creation

Creating the straw is simple but getting it the way you what it to look is the hard part.


1. Create a geometry you would like the

straw to generate from (E.g. A flat plane).    

2. Make sure the UV's are unwrapped.

3. With your geometry selected navigate

 your way to the FX Tab -> nhair-> Create hair(Option box)

Make sure Nurbs curves is the Output. Other options and be modified to your liking.

Create Hair! 

It should look something like this.

4. Add an nCloth passive collider on anything you want the curves to collide to. 

5. Tilt the geometry so that the curves can fall.

6. Play animation.

Result

7. Now select One curve to start creating your straw preset.

8. FX Tab -> nhair-> Get Hair Example .

9 . A new window should open. Navigate to paint effects folder -> grasses folder -> Select straw.mel.

10. Now go to Modeling Tab -> Generate -> Curve Utilities -> Attach Brush to Curve.

The newly generated straw looks like noodles so lets change that.

11. you can find the setting in the straw tab inside the attributes.

12. I first added some flatness in the brush Profile tab, to give it more or a compacted look.

13. Moving on I added some twist.

14. lowered some setting on the mesh to get some more bend.

15. Made some changes to some small setting in the creation tab.

16. Added some Twigs in the Growth tab and messed with they're setting to get the look I wanted. 

16. In the Behavior tab I changed up the forces to give it some more randomization.

17. And last but not least some more Behavior settings. 

The straw should now look something like this. (V-Ray Render)

Save the straw as a preset if desired.

18. Now select stroke1 in the outliner then Navigate to Generate -> Get setting from selected stroke.

19. Now select all the curves and Navigate to Modeling Tab -> Generate -> Curve Utilities -> Attach Brush to Curve.

Now you have a bunch of straw!

Time To Convert to polygons.

20. Select all your strokes and Convert Paint Effects to Polygons


And congratulations you are done!

This is the final results.


Share these tips with your peers I'm sure they will appreciate it.

"Teach Me How To Swim" Breakdown Coming Soon!

General / 11 March 2018

I've been wanting to do a breakdown of one of my projects for some time now and since my Project "Teach Me How To Swim" Has recently been featured on Gnomon School's Best of term. And now I think that some people have interest in how a new comer to Maya can create a 3D environments that tell story and create mood that push the scene further.

This is not a tutorial!

 

Starting Up The Website

General / 08 January 2018

So I Finally got around to starting up my website. Using ArtStation's website building tool is very easy to do. All you have to do is prep your assets and make sure everything is optimized. I made my website so I can have a place to share my artwork and other projects in a cleaner more organized way.

Now that I have a website I'm taking advantage of the option to write blogs and other pages, so I can keep track of my work and progress I make to better myself as an environment artist. I will also share breakdowns of some of my projects to give some insight on how I tackle and complete a project.